using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Spinning.Spinning.Interface;

namespace Spinning.Spinning.Entity.Particle
{
    class ParticleLuncher : IUpdateHandler
    {
        public void OnUpdate(Microsoft.Xna.Framework.GameTime gameTime)
        {
            throw new NotImplementedException();
        }
    }
}
